diff options
Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r-- | source/blender/gpu/opengl/gl_shader.hh | 2 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_state.hh | 22 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_vertex_array.hh | 4 |
3 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh index 6a424e0c7ee..9ea1334b862 100644 --- a/source/blender/gpu/opengl/gl_shader.hh +++ b/source/blender/gpu/opengl/gl_shader.hh @@ -62,7 +62,7 @@ class GLShader : public Shader { /** Should be called before linking. */ void transform_feedback_names_set(Span<const char *> name_list, - const eGPUShaderTFBType geom_type) override; + eGPUShaderTFBType geom_type) override; bool transform_feedback_enable(GPUVertBuf *buf) override; void transform_feedback_disable() override; diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh index e0c0dab76e1..83ff3ffc9e9 100644 --- a/source/blender/gpu/opengl/gl_state.hh +++ b/source/blender/gpu/opengl/gl_state.hh @@ -97,17 +97,17 @@ class GLStateManager : public StateManager { uint8_t bound_image_slots(); private: - static void set_write_mask(const eGPUWriteMask value); - static void set_depth_test(const eGPUDepthTest value); - static void set_stencil_test(const eGPUStencilTest test, const eGPUStencilOp operation); - static void set_stencil_mask(const eGPUStencilTest test, const GPUStateMutable state); - static void set_clip_distances(const int new_dist_len, const int old_dist_len); - static void set_logic_op(const bool enable); - static void set_facing(const bool invert); - static void set_backface_culling(const eGPUFaceCullTest test); - static void set_provoking_vert(const eGPUProvokingVertex vert); - static void set_shadow_bias(const bool enable); - static void set_blend(const eGPUBlend value); + static void set_write_mask(eGPUWriteMask value); + static void set_depth_test(eGPUDepthTest value); + static void set_stencil_test(eGPUStencilTest test, eGPUStencilOp operation); + static void set_stencil_mask(eGPUStencilTest test, const GPUStateMutable state); + static void set_clip_distances(int new_dist_len, int old_dist_len); + static void set_logic_op(bool enable); + static void set_facing(bool invert); + static void set_backface_culling(eGPUFaceCullTest test); + static void set_provoking_vert(eGPUProvokingVertex vert); + static void set_shadow_bias(bool enable); + static void set_blend(eGPUBlend value); void set_state(const GPUState &state); void set_mutable_state(const GPUStateMutable &state); diff --git a/source/blender/gpu/opengl/gl_vertex_array.hh b/source/blender/gpu/opengl/gl_vertex_array.hh index 0f9b61f9648..b8edbf3a691 100644 --- a/source/blender/gpu/opengl/gl_vertex_array.hh +++ b/source/blender/gpu/opengl/gl_vertex_array.hh @@ -39,13 +39,13 @@ namespace GLVertArray { void update_bindings(const GLuint vao, const GPUBatch *batch, const ShaderInterface *interface, - const int base_instance); + int base_instance); /** * Another version of update_bindings for Immediate mode. */ void update_bindings(const GLuint vao, - const uint v_first, + uint v_first, const GPUVertFormat *format, const ShaderInterface *interface); |