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Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc81
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh2
-rw-r--r--source/blender/gpu/opengl/gl_context.cc4
-rw-r--r--source/blender/gpu/opengl/gl_context.hh2
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc17
-rw-r--r--source/blender/gpu/opengl/gl_debug.hh2
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.hh2
-rw-r--r--source/blender/gpu/opengl/gl_immediate.hh2
-rw-r--r--source/blender/gpu/opengl/gl_index_buffer.hh2
-rw-r--r--source/blender/gpu/opengl/gl_primitive.hh2
-rw-r--r--source/blender/gpu/opengl/gl_query.hh2
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc14
-rw-r--r--source/blender/gpu/opengl/gl_shader.hh2
-rw-r--r--source/blender/gpu/opengl/gl_shader_interface.hh2
-rw-r--r--source/blender/gpu/opengl/gl_state.hh2
-rw-r--r--source/blender/gpu/opengl/gl_storage_buffer.hh2
-rw-r--r--source/blender/gpu/opengl/gl_texture.hh2
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.hh2
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.hh2
-rw-r--r--source/blender/gpu/opengl/gl_vertex_buffer.hh2
20 files changed, 71 insertions, 77 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 4869bff2737..6a1577fb907 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -51,7 +51,12 @@ void GLBackend::platform_init()
os = GPU_OS_UNIX;
#endif
- if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
+ if (!vendor) {
+ printf("Warning: No OpenGL vendor detected.\n");
+ device = GPU_DEVICE_UNKNOWN;
+ driver = GPU_DRIVER_ANY;
+ }
+ else if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
device = GPU_DEVICE_ATI;
driver = GPU_DRIVER_OFFICIAL;
}
@@ -113,7 +118,7 @@ void GLBackend::platform_init()
}
/* Detect support level */
- if (!GLEW_VERSION_3_3) {
+ if (!(epoxy_gl_version() >= 33)) {
support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
}
else {
@@ -243,14 +248,14 @@ static void detect_workarounds()
return;
}
- /* Limit support for GLEW_ARB_base_instance to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
- * (TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
+ /* Limit support for GL_ARB_base_instance to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
+ * (TeraScale) report that they support GL_ARB_base_instance, but the driver does not support
* GLEW_ARB_draw_indirect as it has an OpenGL3 context what also matches the minimum needed
* requirements.
*
* We use it as a target for glMapBuffer(Range) what is part of the OpenGL 4 API. So better
* disable it when we don't have an OpenGL4 context (See T77657) */
- if (!GLEW_VERSION_4_0) {
+ if (!(epoxy_gl_version() >= 40)) {
GLContext::base_instance_support = false;
}
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) &&
@@ -313,7 +318,8 @@ static void detect_workarounds()
/* Limit this fix to older hardware with GL < 4.5. This means Broadwell GPUs are
* covered since they only support GL 4.4 on windows.
* This fixes some issues with workbench anti-aliasing on Win + Intel GPU. (see T76273) */
- if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) && !GLEW_VERSION_4_5) {
+ if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) &&
+ !(epoxy_gl_version() >= 45)) {
GLContext::copy_image_support = false;
}
/* Special fix for these specific GPUs.
@@ -328,7 +334,7 @@ static void detect_workarounds()
strstr(renderer, "HD Graphics 2500"))) {
GLContext::texture_cube_map_array_support = false;
}
- /* Maybe not all of these drivers have problems with `GLEW_ARB_base_instance`.
+ /* Maybe not all of these drivers have problems with `GL_ARB_base_instance`.
* But it's hard to test each case.
* We get crashes from some crappy Intel drivers don't work well with shaders created in
* different rendering contexts. */
@@ -353,7 +359,8 @@ static void detect_workarounds()
}
/* There is a bug on older Nvidia GPU where GL_ARB_texture_gather
* is reported to be supported but yield a compile error (see T55802). */
- if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY) && !GLEW_VERSION_4_0) {
+ if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY) &&
+ !(epoxy_gl_version() >= 40)) {
GLContext::texture_gather_support = false;
}
@@ -457,7 +464,7 @@ float GLContext::derivative_signs[2] = {1.0f, 1.0f};
void GLBackend::capabilities_init()
{
- BLI_assert(GLEW_VERSION_3_3);
+ BLI_assert(epoxy_gl_version() >= 33);
/* Common Capabilities. */
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GCaps.max_texture_size);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &GCaps.max_texture_layers);
@@ -482,9 +489,11 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_NUM_EXTENSIONS, &GCaps.extensions_len);
GCaps.extension_get = gl_extension_get;
- GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
- GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store;
- GCaps.compute_shader_support = GLEW_ARB_compute_shader && GLEW_VERSION_4_3;
+ GCaps.mem_stats_support = epoxy_has_gl_extension("GL_NVX_gpu_memory_info") ||
+ epoxy_has_gl_extension("GL_ATI_meminfo");
+ GCaps.shader_image_load_store_support = epoxy_has_gl_extension("GL_ARB_shader_image_load_store");
+ GCaps.compute_shader_support = epoxy_has_gl_extension("GL_ARB_compute_shader") &&
+ epoxy_gl_version() >= 43;
if (GCaps.compute_shader_support) {
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &GCaps.max_work_group_count[0]);
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &GCaps.max_work_group_count[1]);
@@ -496,7 +505,8 @@ void GLBackend::capabilities_init()
&GCaps.max_shader_storage_buffer_bindings);
glGetIntegerv(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, &GCaps.max_compute_shader_storage_blocks);
}
- GCaps.shader_storage_buffer_objects_support = GLEW_ARB_shader_storage_buffer_object;
+ GCaps.shader_storage_buffer_objects_support = epoxy_has_gl_extension(
+ "GL_ARB_shader_storage_buffer_object");
/* GL specific capabilities. */
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);
@@ -506,25 +516,32 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &GLContext::max_ssbo_binds);
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &GLContext::max_ssbo_size);
}
- GLContext::base_instance_support = GLEW_ARB_base_instance;
- GLContext::clear_texture_support = GLEW_ARB_clear_texture;
- GLContext::copy_image_support = GLEW_ARB_copy_image;
- GLContext::debug_layer_support = GLEW_VERSION_4_3 || GLEW_KHR_debug || GLEW_ARB_debug_output;
- GLContext::direct_state_access_support = GLEW_ARB_direct_state_access;
- GLContext::explicit_location_support = GLEW_VERSION_4_3;
- GLContext::geometry_shader_invocations = GLEW_ARB_gpu_shader5;
- GLContext::fixed_restart_index_support = GLEW_ARB_ES3_compatibility;
- GLContext::layered_rendering_support = GLEW_AMD_vertex_shader_layer;
- GLContext::native_barycentric_support = GLEW_AMD_shader_explicit_vertex_parameter;
- GLContext::multi_bind_support = GLEW_ARB_multi_bind;
- GLContext::multi_draw_indirect_support = GLEW_ARB_multi_draw_indirect;
- GLContext::shader_draw_parameters_support = GLEW_ARB_shader_draw_parameters;
- GLContext::stencil_texturing_support = GLEW_VERSION_4_3;
- GLContext::texture_cube_map_array_support = GLEW_ARB_texture_cube_map_array;
- GLContext::texture_filter_anisotropic_support = GLEW_EXT_texture_filter_anisotropic;
- GLContext::texture_gather_support = GLEW_ARB_texture_gather;
- GLContext::texture_storage_support = GLEW_VERSION_4_3;
- GLContext::vertex_attrib_binding_support = GLEW_ARB_vertex_attrib_binding;
+ GLContext::base_instance_support = epoxy_has_gl_extension("GL_ARB_base_instance");
+ GLContext::clear_texture_support = epoxy_has_gl_extension("GL_ARB_clear_texture");
+ GLContext::copy_image_support = epoxy_has_gl_extension("GL_ARB_copy_image");
+ GLContext::debug_layer_support = epoxy_gl_version() >= 43 ||
+ epoxy_has_gl_extension("GL_KHR_debug") ||
+ epoxy_has_gl_extension("GL_ARB_debug_output");
+ GLContext::direct_state_access_support = epoxy_has_gl_extension("GL_ARB_direct_state_access");
+ GLContext::explicit_location_support = epoxy_gl_version() >= 43;
+ GLContext::geometry_shader_invocations = epoxy_has_gl_extension("GL_ARB_gpu_shader5");
+ GLContext::fixed_restart_index_support = epoxy_has_gl_extension("GL_ARB_ES3_compatibility");
+ GLContext::layered_rendering_support = epoxy_has_gl_extension("GL_AMD_vertex_shader_layer");
+ GLContext::native_barycentric_support = epoxy_has_gl_extension(
+ "GL_AMD_shader_explicit_vertex_parameter");
+ GLContext::multi_bind_support = epoxy_has_gl_extension("GL_ARB_multi_bind");
+ GLContext::multi_draw_indirect_support = epoxy_has_gl_extension("GL_ARB_multi_draw_indirect");
+ GLContext::shader_draw_parameters_support = epoxy_has_gl_extension(
+ "GL_ARB_shader_draw_parameters");
+ GLContext::stencil_texturing_support = epoxy_gl_version() >= 43;
+ GLContext::texture_cube_map_array_support = epoxy_has_gl_extension(
+ "GL_ARB_texture_cube_map_array");
+ GLContext::texture_filter_anisotropic_support = epoxy_has_gl_extension(
+ "GL_EXT_texture_filter_anisotropic");
+ GLContext::texture_gather_support = epoxy_has_gl_extension("GL_ARB_texture_gather");
+ GLContext::texture_storage_support = epoxy_gl_version() >= 43;
+ GLContext::vertex_attrib_binding_support = epoxy_has_gl_extension(
+ "GL_ARB_vertex_attrib_binding");
detect_workarounds();
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index bb53d9b31f1..0d7ea7c4a9e 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -17,8 +17,6 @@
#include "gl_index_buffer.hh"
#include "gl_vertex_buffer.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index e6af126e9cd..448e10fb0ed 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -304,12 +304,12 @@ void GLContext::vao_cache_unregister(GLVaoCache *cache)
void GLContext::memory_statistics_get(int *r_total_mem, int *r_free_mem)
{
/* TODO(merwin): use Apple's platform API to get this info. */
- if (GLEW_NVX_gpu_memory_info) {
+ if (epoxy_has_gl_extension("GL_NVX_gpu_memory_info")) {
/* Returned value in Kb. */
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, r_total_mem);
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, r_free_mem);
}
- else if (GLEW_ATI_meminfo) {
+ else if (epoxy_has_gl_extension("GL_ATI_meminfo")) {
int stats[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 234bc712513..2f8c2b762f8 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -16,8 +16,6 @@
#include "gl_state.hh"
-#include "glew-mx.h"
-
#include <mutex>
namespace blender {
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index 79b28642a67..4c9f766c93c 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -19,8 +19,6 @@
#include "CLG_log.h"
-#include "glew-mx.h"
-
#include "gl_context.hh"
#include "gl_uniform_buffer.hh"
@@ -138,8 +136,8 @@ void init_gl_callbacks()
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
- if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
- SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
+ if (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug")) {
+ SNPRINTF(msg, format, epoxy_gl_version() >= 43 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback((GLDEBUGPROC)debug_callback, nullptr);
@@ -151,7 +149,7 @@ void init_gl_callbacks()
-1,
msg);
}
- else if (GLEW_ARB_debug_output) {
+ else if (epoxy_has_gl_extension("GL_ARB_debug_output")) {
SNPRINTF(msg, format, "ARB_debug_output");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, nullptr);
@@ -327,7 +325,8 @@ static const char *to_str_suffix(GLenum type)
void object_label(GLenum type, GLuint object, const char *name)
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
char label[64];
SNPRINTF(label, "%s%s%s", to_str_prefix(type), name, to_str_suffix(type));
/* Small convenience for caller. */
@@ -365,7 +364,8 @@ namespace blender::gpu {
void GLContext::debug_group_begin(const char *name, int index)
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
/* Add 10 to avoid collision with other indices from other possible callback layers. */
index += 10;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, index, -1, name);
@@ -374,7 +374,8 @@ void GLContext::debug_group_begin(const char *name, int index)
void GLContext::debug_group_end()
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
glPopDebugGroup();
}
}
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index e24b6f2bb23..b573196216d 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -8,8 +8,6 @@
#include "gl_context.hh"
-#include "glew-mx.h"
-
/* Manual line breaks for readability. */
/* clang-format off */
#define _VA_ARG_LIST1(t) t
diff --git a/source/blender/gpu/opengl/gl_framebuffer.hh b/source/blender/gpu/opengl/gl_framebuffer.hh
index 2dc0936d0fe..8ee04a584bd 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.hh
+++ b/source/blender/gpu/opengl/gl_framebuffer.hh
@@ -11,8 +11,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "gpu_framebuffer_private.hh"
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_immediate.hh b/source/blender/gpu/opengl/gl_immediate.hh
index eb94dc20e21..5c6ff510cef 100644
--- a/source/blender/gpu/opengl/gl_immediate.hh
+++ b/source/blender/gpu/opengl/gl_immediate.hh
@@ -11,8 +11,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "gpu_immediate_private.hh"
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_index_buffer.hh b/source/blender/gpu/opengl/gl_index_buffer.hh
index 8a10884d48b..5a06e628315 100644
--- a/source/blender/gpu/opengl/gl_index_buffer.hh
+++ b/source/blender/gpu/opengl/gl_index_buffer.hh
@@ -11,7 +11,7 @@
#include "gpu_index_buffer_private.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_primitive.hh b/source/blender/gpu/opengl/gl_primitive.hh
index 2a8590e8b3e..c4c7734a2cd 100644
--- a/source/blender/gpu/opengl/gl_primitive.hh
+++ b/source/blender/gpu/opengl/gl_primitive.hh
@@ -13,8 +13,6 @@
#include "GPU_primitive.h"
-#include "glew-mx.h"
-
namespace blender::gpu {
static inline GLenum to_gl(GPUPrimType prim_type)
diff --git a/source/blender/gpu/opengl/gl_query.hh b/source/blender/gpu/opengl/gl_query.hh
index e15a2584e07..a851ab4ecdd 100644
--- a/source/blender/gpu/opengl/gl_query.hh
+++ b/source/blender/gpu/opengl/gl_query.hh
@@ -11,7 +11,7 @@
#include "gpu_query.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index ccdf10c1ed2..a08019cc707 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -545,7 +545,7 @@ std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) con
if (!GLContext::native_barycentric_support) {
/* Disabled or unsupported. */
}
- else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
/* Need this for stable barycentric. */
ss << "flat out vec4 gpu_pos_flat;\n";
ss << "out vec4 gpu_pos;\n";
@@ -581,7 +581,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
ss << "noperspective in vec3 gpu_BaryCoordNoPersp;\n";
ss << "#define gpu_position_at_vertex(v) gpu_pos[v]\n";
}
- else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
std::cout << "native" << std::endl;
/* NOTE(fclem): This won't work with geometry shader. Hopefully, we don't need geometry
* shader workaround if this extension/feature is detected. */
@@ -612,7 +612,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
if (info.early_fragment_test_) {
ss << "layout(early_fragment_tests) in;\n";
}
- if (GLEW_ARB_conservative_depth) {
+ if (epoxy_has_gl_extension("GL_ARB_conservative_depth")) {
ss << "layout(" << to_string(info.depth_write_) << ") out float gl_FragDepth;\n";
}
ss << "\n/* Outputs. */\n";
@@ -805,7 +805,7 @@ static char *glsl_patch_default_get()
size_t slen = 0;
/* Version need to go first. */
- if (GLEW_VERSION_4_3) {
+ if (epoxy_gl_version() >= 43) {
STR_CONCAT(patch, slen, "#version 430\n");
}
else {
@@ -816,8 +816,8 @@ static char *glsl_patch_default_get()
* don't use an extension for something already available! */
if (GLContext::texture_gather_support) {
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_gather: enable\n");
- /* Some drivers don't agree on GLEW_ARB_texture_gather and the actual support in the
- * shader so double check the preprocessor define (see T56544). */
+ /* Some drivers don't agree on epoxy_has_gl_extension("GL_ARB_texture_gather") and the actual
+ * support in the shader so double check the preprocessor define (see T56544). */
STR_CONCAT(patch, slen, "#ifdef GL_ARB_texture_gather\n");
STR_CONCAT(patch, slen, "# define GPU_ARB_texture_gather\n");
STR_CONCAT(patch, slen, "#endif\n");
@@ -835,7 +835,7 @@ static char *glsl_patch_default_get()
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_cube_map_array : enable\n");
STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
}
- if (GLEW_ARB_conservative_depth) {
+ if (epoxy_has_gl_extension("GL_ARB_conservative_depth")) {
STR_CONCAT(patch, slen, "#extension GL_ARB_conservative_depth : enable\n");
}
if (GPU_shader_image_load_store_support()) {
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index 9c21d0c6230..2774b24cdbe 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -9,7 +9,7 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
#include "gpu_shader_create_info.hh"
#include "gpu_shader_private.hh"
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh
index e3dce31758b..e31879d4340 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.hh
+++ b/source/blender/gpu/opengl/gl_shader_interface.hh
@@ -16,8 +16,6 @@
#include "BLI_vector.hh"
-#include "glew-mx.h"
-
#include "gpu_shader_create_info.hh"
#include "gpu_shader_interface.hh"
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh
index f29eefbca82..74c68e51755 100644
--- a/source/blender/gpu/opengl/gl_state.hh
+++ b/source/blender/gpu/opengl/gl_state.hh
@@ -13,7 +13,7 @@
#include "gpu_state_private.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_storage_buffer.hh b/source/blender/gpu/opengl/gl_storage_buffer.hh
index 96052fe0065..ffe2de12451 100644
--- a/source/blender/gpu/opengl/gl_storage_buffer.hh
+++ b/source/blender/gpu/opengl/gl_storage_buffer.hh
@@ -11,8 +11,6 @@
#include "gpu_storage_buffer_private.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index 22c21d360c7..b7d72455c25 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -13,8 +13,6 @@
#include "gpu_texture_private.hh"
-#include "glew-mx.h"
-
struct GPUFrameBuffer;
namespace blender {
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.hh b/source/blender/gpu/opengl/gl_uniform_buffer.hh
index 8d945a8e7dc..e602532dc5a 100644
--- a/source/blender/gpu/opengl/gl_uniform_buffer.hh
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.hh
@@ -11,8 +11,6 @@
#include "gpu_uniform_buffer_private.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_vertex_array.hh b/source/blender/gpu/opengl/gl_vertex_array.hh
index d1d6c5604b5..4f417beed29 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.hh
+++ b/source/blender/gpu/opengl/gl_vertex_array.hh
@@ -7,8 +7,6 @@
#pragma once
-#include "glew-mx.h"
-
#include "GPU_batch.h"
#include "gl_shader_interface.hh"
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.hh b/source/blender/gpu/opengl/gl_vertex_buffer.hh
index e0a21587b60..deb966961f2 100644
--- a/source/blender/gpu/opengl/gl_vertex_buffer.hh
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.hh
@@ -9,8 +9,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "GPU_texture.h"
#include "gpu_vertex_buffer_private.hh"