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Diffstat (limited to 'source/blender/gpu/opengl')
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc18
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc18
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.cc18
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc10
-rw-r--r--source/blender/gpu/opengl/gl_immediate.cc8
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc8
-rw-r--r--source/blender/gpu/opengl/gl_shader_interface.cc4
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc32
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.cc4
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc2
-rw-r--r--source/blender/gpu/opengl/gl_vertex_buffer.cc8
11 files changed, 65 insertions, 65 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index b81c2d69122..89486b73b05 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -62,11 +62,11 @@ GLVaoCache::~GLVaoCache()
void GLVaoCache::init()
{
- context_ = NULL;
- interface_ = NULL;
+ context_ = nullptr;
+ interface_ = nullptr;
is_dynamic_vao_count = false;
for (int i = 0; i < GPU_VAO_STATIC_LEN; i++) {
- static_vaos.interfaces[i] = NULL;
+ static_vaos.interfaces[i] = nullptr;
static_vaos.vao_ids[i] = 0;
}
vao_base_instance_ = 0;
@@ -93,7 +93,7 @@ void GLVaoCache::insert(const GLShaderInterface *interface, GLuint vao)
else {
/* Erase previous entries, they will be added back if drawn again. */
for (int i = 0; i < GPU_VAO_STATIC_LEN; i++) {
- if (static_vaos.interfaces[i] != NULL) {
+ if (static_vaos.interfaces[i] != nullptr) {
const_cast<GLShaderInterface *>(static_vaos.interfaces[i])->ref_remove(this);
context_->vao_free(static_vaos.vao_ids[i]);
}
@@ -143,7 +143,7 @@ void GLVaoCache::remove(const GLShaderInterface *interface)
if (interfaces[i] == interface) {
context_->vao_free(vaos[i]);
vaos[i] = 0;
- interfaces[i] = NULL;
+ interfaces[i] = nullptr;
break; /* cannot have duplicates */
}
}
@@ -157,7 +157,7 @@ void GLVaoCache::clear()
const GLShaderInterface **interfaces = (is_dynamic_vao_count) ? dynamic_vaos.interfaces :
static_vaos.interfaces;
/* Early out, nothing to free. */
- if (context_ == NULL) {
+ if (context_ == nullptr) {
return;
}
@@ -174,7 +174,7 @@ void GLVaoCache::clear()
}
for (int i = 0; i < count; i++) {
- if (interfaces[i] != NULL) {
+ if (interfaces[i] != nullptr) {
const_cast<GLShaderInterface *>(interfaces[i])->ref_remove(this);
}
}
@@ -213,7 +213,7 @@ void GLVaoCache::context_check()
BLI_assert(ctx);
if (context_ != ctx) {
- if (context_ != NULL) {
+ if (context_ != nullptr) {
/* IMPORTANT: Trying to draw a batch in multiple different context will trash the VAO cache.
* This has major performance impact and should be avoided in most cases. */
context_->vao_cache_unregister(this);
@@ -307,7 +307,7 @@ void GLBatch::bind(int i_first)
#if GPU_TRACK_INDEX_RANGE
/* Can be removed if GL 4.3 is required. */
- if (!GLContext::fixed_restart_index_support && (elem != NULL)) {
+ if (!GLContext::fixed_restart_index_support && (elem != nullptr)) {
glPrimitiveRestartIndex(this->elem_()->restart_index());
}
#endif
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index 3737321ed90..4e45ff11fc7 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -152,8 +152,8 @@ void init_gl_callbacks()
SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback((GLDEBUGPROC)debug_callback, NULL);
- glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
+ glDebugMessageCallback((GLDEBUGPROC)debug_callback, nullptr);
+ glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION,
GL_DEBUG_TYPE_MARKER,
0,
@@ -164,8 +164,8 @@ void init_gl_callbacks()
else if (GLEW_ARB_debug_output) {
SNPRINTF(msg, format, "ARB_debug_output");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, NULL);
- glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
+ glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, nullptr);
+ glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_OTHER_ARB,
0,
@@ -213,7 +213,7 @@ void check_gl_error(const char *info)
default:
char msg[256];
SNPRINTF(msg, "Unknown GL error: %x : %s", error, info);
- debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
+ debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
break;
}
}
@@ -250,7 +250,7 @@ void check_gl_resources(const char *info)
const char *sh_name = ctx->shader->name_get();
char msg[256];
SNPRINTF(msg, "Missing UBO bind at slot %d : %s > %s : %s", i, sh_name, ubo_name, info);
- debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
+ debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
}
}
@@ -262,7 +262,7 @@ void check_gl_resources(const char *info)
const char *sh_name = ctx->shader->name_get();
char msg[256];
SNPRINTF(msg, "Missing Texture bind at slot %d : %s > %s : %s", i, sh_name, tex_name, info);
- debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
+ debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
}
}
@@ -274,14 +274,14 @@ void check_gl_resources(const char *info)
const char *sh_name = ctx->shader->name_get();
char msg[256];
SNPRINTF(msg, "Missing Image bind at slot %d : %s > %s : %s", i, sh_name, tex_name, info);
- debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
+ debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
}
}
}
void raise_gl_error(const char *info)
{
- debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, info, NULL);
+ debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, info, nullptr);
}
/** \} */
diff --git a/source/blender/gpu/opengl/gl_drawlist.cc b/source/blender/gpu/opengl/gl_drawlist.cc
index b0a8af5b482..aecadc4d14a 100644
--- a/source/blender/gpu/opengl/gl_drawlist.cc
+++ b/source/blender/gpu/opengl/gl_drawlist.cc
@@ -65,13 +65,13 @@ typedef struct GLDrawCommandIndexed {
GLDrawList::GLDrawList(int length)
{
BLI_assert(length > 0);
- batch_ = NULL;
+ batch_ = nullptr;
buffer_id_ = 0;
command_len_ = 0;
command_offset_ = 0;
data_offset_ = 0;
data_size_ = 0;
- data_ = NULL;
+ data_ = nullptr;
if (GLContext::multi_draw_indirect_support) {
/* Alloc the biggest possible command list, which is indexed. */
@@ -92,8 +92,8 @@ void GLDrawList::init()
{
BLI_assert(GLContext::get());
BLI_assert(MDI_ENABLED);
- BLI_assert(data_ == NULL);
- batch_ = NULL;
+ BLI_assert(data_ == nullptr);
+ batch_ = nullptr;
command_len_ = 0;
if (buffer_id_ == 0) {
@@ -105,7 +105,7 @@ void GLDrawList::init()
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer_id_);
/* If buffer is full, orphan buffer data and start fresh. */
// if (command_offset_ >= data_size_) {
- glBufferData(GL_DRAW_INDIRECT_BUFFER, buffer_size_, NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_DRAW_INDIRECT_BUFFER, buffer_size_, nullptr, GL_DYNAMIC_DRAW);
data_offset_ = 0;
// }
/* Map the remaining range. */
@@ -123,7 +123,7 @@ void GLDrawList::append(GPUBatch *gpu_batch, int i_first, int i_count)
return;
}
- if (data_ == NULL) {
+ if (data_ == nullptr) {
this->init();
}
@@ -177,7 +177,7 @@ void GLDrawList::submit()
/* Something's wrong if we get here without MDI support. */
BLI_assert(MDI_ENABLED);
BLI_assert(data_);
- BLI_assert(GLContext::get()->shader != NULL);
+ BLI_assert(GLContext::get()->shader != nullptr);
/* Only do multi-draw indirect if doing more than 2 drawcall. This avoids the overhead of
* buffer mapping if scene is not very instance friendly. BUT we also need to take into
@@ -190,7 +190,7 @@ void GLDrawList::submit()
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer_id_);
glFlushMappedBufferRange(GL_DRAW_INDIRECT_BUFFER, 0, command_offset_);
glUnmapBuffer(GL_DRAW_INDIRECT_BUFFER);
- data_ = NULL; /* Unmapped */
+ data_ = nullptr; /* Unmapped */
data_offset_ += command_offset_;
batch_->bind(0);
@@ -227,7 +227,7 @@ void GLDrawList::submit()
/* Do not submit this buffer again. */
command_len_ = 0;
/* Avoid keeping reference to the batch. */
- batch_ = NULL;
+ batch_ = nullptr;
}
/** \} */
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index 661b976771f..cbb332388dc 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -72,7 +72,7 @@ GLFrameBuffer::GLFrameBuffer(
GLFrameBuffer::~GLFrameBuffer()
{
- if (context_ == NULL) {
+ if (context_ == nullptr) {
return;
}
@@ -176,7 +176,7 @@ void GLFrameBuffer::update_attachments()
first_attachment = (attach.tex) ? type : first_attachment;
}
- if (attach.tex == NULL) {
+ if (attach.tex == nullptr) {
glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, 0, 0);
continue;
}
@@ -208,7 +208,7 @@ void GLFrameBuffer::update_attachments()
for (int i = ARRAY_SIZE(gl_attachments_) - 1; i >= 0; --i) {
GPUAttachmentType type = GPU_FB_COLOR_ATTACHMENT0 + i;
GPUAttachment &attach = attachments_[type];
- if (attach.tex != NULL) {
+ if (attach.tex != nullptr) {
gl_tex = static_cast<GLTexture *>(unwrap(attach.tex))->tex_id_;
}
else if (gl_tex != 0) {
@@ -232,7 +232,7 @@ void GLFrameBuffer::update_attachments()
glDrawBuffers(ARRAY_SIZE(gl_attachments_), gl_attachments_);
if (G.debug & G_DEBUG_GPU) {
- BLI_assert(this->check(NULL));
+ BLI_assert(this->check(nullptr));
}
}
@@ -410,7 +410,7 @@ void GLFrameBuffer::clear_multi(const float (*clear_cols)[4])
* TODO(fclem): fix this insecurity? */
int type = GPU_FB_COLOR_ATTACHMENT0;
for (int i = 0; type < GPU_FB_MAX_ATTACHMENT; i++, type++) {
- if (attachments_[type].tex != NULL) {
+ if (attachments_[type].tex != nullptr) {
this->clear_attachment(GPU_FB_COLOR_ATTACHMENT0 + i, GPU_DATA_FLOAT, clear_cols[i]);
}
}
diff --git a/source/blender/gpu/opengl/gl_immediate.cc b/source/blender/gpu/opengl/gl_immediate.cc
index 4350902de73..63e3162944d 100644
--- a/source/blender/gpu/opengl/gl_immediate.cc
+++ b/source/blender/gpu/opengl/gl_immediate.cc
@@ -50,12 +50,12 @@ GLImmediate::GLImmediate()
buffer.buffer_size = DEFAULT_INTERNAL_BUFFER_SIZE;
glGenBuffers(1, &buffer.vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id);
- glBufferData(GL_ARRAY_BUFFER, buffer.buffer_size, NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, buffer.buffer_size, nullptr, GL_DYNAMIC_DRAW);
buffer_strict.buffer_size = DEFAULT_INTERNAL_BUFFER_SIZE;
glGenBuffers(1, &buffer_strict.vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, buffer_strict.vbo_id);
- glBufferData(GL_ARRAY_BUFFER, buffer_strict.buffer_size, NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, buffer_strict.buffer_size, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
@@ -112,7 +112,7 @@ uchar *GLImmediate::begin()
}
else {
/* orphan this buffer & start with a fresh one */
- glBufferData(GL_ARRAY_BUFFER, buffer_size(), NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, buffer_size(), nullptr, GL_DYNAMIC_DRAW);
buffer_offset() = 0;
}
@@ -129,7 +129,7 @@ uchar *GLImmediate::begin()
access |= GL_MAP_FLUSH_EXPLICIT_BIT;
}
void *data = glMapBufferRange(GL_ARRAY_BUFFER, buffer_offset(), bytes_needed, access);
- BLI_assert(data != NULL);
+ BLI_assert(data != nullptr);
bytes_mapped_ = bytes_needed;
return (uchar *)data;
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 57b9cac3f83..cc5f83228d6 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -123,14 +123,14 @@ GLuint GLShader::create_shader_stage(GLenum gl_stage, MutableSpan<const char *>
/* Patch the shader code using the first source slot. */
sources[0] = glsl_patch_get();
- glShaderSource(shader, sources.size(), sources.data(), NULL);
+ glShaderSource(shader, sources.size(), sources.data(), nullptr);
glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status || (G.debug & G_DEBUG_GPU)) {
char log[5000] = "";
- glGetShaderInfoLog(shader, sizeof(log), NULL, log);
+ glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
if (log[0] != '\0') {
switch (gl_stage) {
case GL_VERTEX_SHADER:
@@ -184,7 +184,7 @@ bool GLShader::finalize()
glGetProgramiv(shader_program_, GL_LINK_STATUS, &status);
if (!status) {
char log[5000];
- glGetProgramInfoLog(shader_program_, sizeof(log), NULL, log);
+ glGetProgramInfoLog(shader_program_, sizeof(log), nullptr, log);
Span<const char *> sources;
this->print_log(sources, log, "Linking", true);
return false;
@@ -409,7 +409,7 @@ void GLShader::vertformat_from_shader(GPUVertFormat *format) const
char name[256];
GLenum gl_type;
GLint size;
- glGetActiveAttrib(shader_program_, i, sizeof(name), NULL, &size, &gl_type, name);
+ glGetActiveAttrib(shader_program_, i, sizeof(name), nullptr, &size, &gl_type, name);
/* Ignore OpenGL names like `gl_BaseInstanceARB`, `gl_InstanceID` and `gl_VertexID`. */
if (glGetAttribLocation(shader_program_, name) == -1) {
diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc
index 2d55c222e9c..9533639b133 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.cc
+++ b/source/blender/gpu/opengl/gl_shader_interface.cc
@@ -267,7 +267,7 @@ GLShaderInterface::GLShaderInterface(GLuint program)
for (int32_t u_int = 0; u_int < GPU_NUM_UNIFORM_BLOCKS; u_int++) {
GPUUniformBlockBuiltin u = static_cast<GPUUniformBlockBuiltin>(u_int);
const ShaderInput *block = this->ubo_get(builtin_uniform_block_name(u));
- builtin_blocks_[u] = (block != NULL) ? block->binding : -1;
+ builtin_blocks_[u] = (block != nullptr) ? block->binding : -1;
}
MEM_freeN(uniforms_from_blocks);
@@ -285,7 +285,7 @@ GLShaderInterface::GLShaderInterface(GLuint program)
GLShaderInterface::~GLShaderInterface()
{
for (auto *ref : refs_) {
- if (ref != NULL) {
+ if (ref != nullptr) {
ref->remove(this);
}
}
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index 993bb56612c..021376aaea6 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -44,7 +44,7 @@ namespace blender::gpu {
GLTexture::GLTexture(const char *name) : Texture(name)
{
- BLI_assert(GLContext::get() != NULL);
+ BLI_assert(GLContext::get() != nullptr);
glGenTextures(1, &tex_id_);
}
@@ -55,7 +55,7 @@ GLTexture::~GLTexture()
GPU_framebuffer_free(framebuffer_);
}
GLContext *ctx = GLContext::get();
- if (ctx != NULL && is_bound_) {
+ if (ctx != nullptr && is_bound_) {
/* This avoid errors when the texture is still inside the bound texture array. */
ctx->state_manager->texture_unbind(this);
}
@@ -148,7 +148,7 @@ void GLTexture::ensure_mipmaps(int miplvl)
if (type_ == GPU_TEXTURE_CUBE) {
for (int i = 0; i < d; i++) {
GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
- glTexImage2D(target, mip, internal_format, w, h, 0, gl_format, gl_type, NULL);
+ glTexImage2D(target, mip, internal_format, w, h, 0, gl_format, gl_type, nullptr);
}
}
else if (format_flag_ & GPU_FORMAT_COMPRESSED) {
@@ -156,13 +156,13 @@ void GLTexture::ensure_mipmaps(int miplvl)
switch (dimensions) {
default:
case 1:
- glCompressedTexImage1D(target_, mip, internal_format, w, 0, size, NULL);
+ glCompressedTexImage1D(target_, mip, internal_format, w, 0, size, nullptr);
break;
case 2:
- glCompressedTexImage2D(target_, mip, internal_format, w, h, 0, size, NULL);
+ glCompressedTexImage2D(target_, mip, internal_format, w, h, 0, size, nullptr);
break;
case 3:
- glCompressedTexImage3D(target_, mip, internal_format, w, h, d, 0, size, NULL);
+ glCompressedTexImage3D(target_, mip, internal_format, w, h, d, 0, size, nullptr);
break;
}
}
@@ -170,13 +170,13 @@ void GLTexture::ensure_mipmaps(int miplvl)
switch (dimensions) {
default:
case 1:
- glTexImage1D(target_, mip, internal_format, w, 0, gl_format, gl_type, NULL);
+ glTexImage1D(target_, mip, internal_format, w, 0, gl_format, gl_type, nullptr);
break;
case 2:
- glTexImage2D(target_, mip, internal_format, w, h, 0, gl_format, gl_type, NULL);
+ glTexImage2D(target_, mip, internal_format, w, h, 0, gl_format, gl_type, nullptr);
break;
case 3:
- glTexImage3D(target_, mip, internal_format, w, h, d, 0, gl_format, gl_type, NULL);
+ glTexImage3D(target_, mip, internal_format, w, h, d, 0, gl_format, gl_type, nullptr);
break;
}
}
@@ -231,7 +231,7 @@ void GLTexture::update_sub(
int mip, int offset[3], int extent[3], eGPUDataFormat type, const void *data)
{
BLI_assert(validate_data_format(format_, type));
- BLI_assert(data != NULL);
+ BLI_assert(data != nullptr);
this->ensure_mipmaps(mip);
@@ -617,13 +617,13 @@ bool GLTexture::proxy_check(int mip)
switch (dimensions) {
default:
case 1:
- glCompressedTexImage1D(gl_proxy, mip, size[0], 0, gl_format, img_size, NULL);
+ glCompressedTexImage1D(gl_proxy, mip, size[0], 0, gl_format, img_size, nullptr);
break;
case 2:
- glCompressedTexImage2D(gl_proxy, mip, UNPACK2(size), 0, gl_format, img_size, NULL);
+ glCompressedTexImage2D(gl_proxy, mip, UNPACK2(size), 0, gl_format, img_size, nullptr);
break;
case 3:
- glCompressedTexImage3D(gl_proxy, mip, UNPACK3(size), 0, gl_format, img_size, NULL);
+ glCompressedTexImage3D(gl_proxy, mip, UNPACK3(size), 0, gl_format, img_size, nullptr);
break;
}
}
@@ -631,13 +631,13 @@ bool GLTexture::proxy_check(int mip)
switch (dimensions) {
default:
case 1:
- glTexImage1D(gl_proxy, mip, internal_format, size[0], 0, gl_format, gl_type, NULL);
+ glTexImage1D(gl_proxy, mip, internal_format, size[0], 0, gl_format, gl_type, nullptr);
break;
case 2:
- glTexImage2D(gl_proxy, mip, internal_format, UNPACK2(size), 0, gl_format, gl_type, NULL);
+ glTexImage2D(gl_proxy, mip, internal_format, UNPACK2(size), 0, gl_format, gl_type, nullptr);
break;
case 3:
- glTexImage3D(gl_proxy, mip, internal_format, UNPACK3(size), 0, gl_format, gl_type, NULL);
+ glTexImage3D(gl_proxy, mip, internal_format, UNPACK3(size), 0, gl_format, gl_type, nullptr);
break;
}
}
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.cc b/source/blender/gpu/opengl/gl_uniform_buffer.cc
index 7f404880092..ecb233f2e5a 100644
--- a/source/blender/gpu/opengl/gl_uniform_buffer.cc
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.cc
@@ -61,7 +61,7 @@ void GLUniformBuf::init()
glGenBuffers(1, &ubo_id_);
glBindBuffer(GL_UNIFORM_BUFFER, ubo_id_);
- glBufferData(GL_UNIFORM_BUFFER, size_in_bytes_, NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_UNIFORM_BUFFER, size_in_bytes_, nullptr, GL_DYNAMIC_DRAW);
debug::object_label(GL_UNIFORM_BUFFER, ubo_id_, name_);
}
@@ -97,7 +97,7 @@ void GLUniformBuf::bind(int slot)
this->init();
}
- if (data_ != NULL) {
+ if (data_ != nullptr) {
this->update(data_);
MEM_SAFE_FREE(data_);
}
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 7585a327b3b..ea2770f099d 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -70,7 +70,7 @@ static uint16_t vbo_bind(const ShaderInterface *interface,
const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);
const ShaderInput *input = interface->attr_get(name);
- if (input == NULL) {
+ if (input == nullptr) {
continue;
}
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.cc b/source/blender/gpu/opengl/gl_vertex_buffer.cc
index 74640162a0b..a56d5269fde 100644
--- a/source/blender/gpu/opengl/gl_vertex_buffer.cc
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.cc
@@ -52,7 +52,7 @@ void GLVertBuf::release_data()
void GLVertBuf::duplicate_data(VertBuf *dst_)
{
- BLI_assert(GLContext::get() != NULL);
+ BLI_assert(GLContext::get() != nullptr);
GLVertBuf *src = this;
GLVertBuf *dst = static_cast<GLVertBuf *>(dst_);
@@ -61,7 +61,7 @@ void GLVertBuf::duplicate_data(VertBuf *dst_)
glGenBuffers(1, &dst->vbo_id_);
glBindBuffer(GL_COPY_WRITE_BUFFER, dst->vbo_id_);
- glBufferData(GL_COPY_WRITE_BUFFER, dst->vbo_size_, NULL, to_gl(dst->usage_));
+ glBufferData(GL_COPY_WRITE_BUFFER, dst->vbo_size_, nullptr, to_gl(dst->usage_));
glBindBuffer(GL_COPY_READ_BUFFER, src->vbo_id_);
@@ -82,7 +82,7 @@ void GLVertBuf::upload_data()
void GLVertBuf::bind()
{
- BLI_assert(GLContext::get() != NULL);
+ BLI_assert(GLContext::get() != nullptr);
if (vbo_id_ == 0) {
glGenBuffers(1, &vbo_id_);
@@ -93,7 +93,7 @@ void GLVertBuf::bind()
if (flag & GPU_VERTBUF_DATA_DIRTY) {
vbo_size_ = this->size_used_get();
/* Orphan the vbo to avoid sync then upload data. */
- glBufferData(GL_ARRAY_BUFFER, vbo_size_, NULL, to_gl(usage_));
+ glBufferData(GL_ARRAY_BUFFER, vbo_size_, nullptr, to_gl(usage_));
glBufferSubData(GL_ARRAY_BUFFER, 0, vbo_size_, data);
memory_usage += vbo_size_;