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Diffstat (limited to 'source/blender/gpu/shaders/common/gpu_shader_common_math.glsl')
-rw-r--r--source/blender/gpu/shaders/common/gpu_shader_common_math.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_math.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_math.glsl
index 5f640f64056..1e858bd4760 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_math.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_math.glsl
@@ -126,7 +126,7 @@ void math_pingpong(float a, float b, float c, out float result)
result = (b != 0.0) ? abs(fract((a - b) / (b * 2.0)) * b * 2.0 - b) : 0.0;
}
-/* Adapted from godotengine math_funcs.h. */
+/* Adapted from GODOT-engine math_funcs.h. */
void math_wrap(float a, float b, float c, out float result)
{
result = wrap(a, b, c);