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Diffstat (limited to 'source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl')
-rw-r--r--source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
index a28705f158d..1ba22b4c5da 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl
@@ -134,6 +134,15 @@ vec3 fallback_pow(vec3 a, float b, vec3 fallback)
/* Matirx Math */
+/* Return a 2D rotation matrix with the angle that the input 2D vector makes with the x axis. */
+mat2 vector_to_rotation_matrix(vec2 vector)
+{
+ vec2 normalized_vector = normalize(vector);
+ float cos_angle = normalized_vector.x;
+ float sin_angle = normalized_vector.y;
+ return mat2(cos_angle, sin_angle, -sin_angle, cos_angle);
+}
+
mat3 euler_to_mat3(vec3 euler)
{
float cx = cos(euler.x);