diff options
Diffstat (limited to 'source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl')
-rw-r--r-- | source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl index a28705f158d..1ba22b4c5da 100644 --- a/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl +++ b/source/blender/gpu/shaders/common/gpu_shader_common_math_utils.glsl @@ -134,6 +134,15 @@ vec3 fallback_pow(vec3 a, float b, vec3 fallback) /* Matirx Math */ +/* Return a 2D rotation matrix with the angle that the input 2D vector makes with the x axis. */ +mat2 vector_to_rotation_matrix(vec2 vector) +{ + vec2 normalized_vector = normalize(vector); + float cos_angle = normalized_vector.x; + float sin_angle = normalized_vector.y; + return mat2(cos_angle, sin_angle, -sin_angle, cos_angle); +} + mat3 euler_to_mat3(vec3 euler) { float cx = cos(euler.x); |