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Diffstat (limited to 'source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl')
-rw-r--r--source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl16
1 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
index b2961d07219..b8561e5f059 100644
--- a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
+++ b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
@@ -4,18 +4,22 @@ void main()
{
ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
- /* First, transform the input image by transforming the domain coordinates with the inverse of
- * input image's transformation. The inverse transformation is an affine matrix and thus the
- * coordinates should be in homogeneous coordinates. */
- vec2 coordinates = (mat3(inverse_transformation) * vec3(texel, 1.0)).xy;
+ /* Add 0.5 to evaluate the input sampler at the center of the pixel. */
+ vec2 coordinates = vec2(texel) + vec2(0.5);
+
+ /* Transform the input image by transforming the domain coordinates with the inverse of input
+ * image's transformation. The inverse transformation is an affine matrix and thus the
+ * coordinates should be in homogeneous coordinates. */
+ coordinates = (mat3(inverse_transformation) * vec3(coordinates, 1.0)).xy;
/* Since an input image with an identity transformation is supposed to be centered in the domain,
* we subtract the offset between the lower left corners of the input image and the domain, which
* is half the difference between their sizes, because the difference in size is on both sides of
- * the centered image. */
+ * the centered image. Additionally, we floor the offset to retain the 0.5 offset added above in
+ * case the difference in sizes was odd. */
ivec2 domain_size = imageSize(domain_img);
ivec2 input_size = texture_size(input_tx);
- vec2 offset = (domain_size - input_size) / 2.0;
+ vec2 offset = floor((domain_size - input_size) / 2.0);
/* Subtract the offset and divide by the input image size to get the relevant coordinates into
* the sampler's expected [0, 1] range. */