diff options
Diffstat (limited to 'source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl')
-rw-r--r-- | source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl new file mode 100644 index 00000000000..d72d2260394 --- /dev/null +++ b/source/blender/gpu/shaders/compositor/library/gpu_shader_compositor_separate_combine.glsl @@ -0,0 +1,132 @@ +#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl) + +/* ** Combine/Separate XYZ ** */ + +void node_composite_combine_xyz(float x, float y, float z, out vec3 vector) +{ + vector = vec3(x, y, z); +} + +void node_composite_separate_xyz(vec3 vector, out float x, out float y, out float z) +{ + x = vector.x; + y = vector.y; + z = vector.z; +} + +/* ** Combine/Separate RGBA ** */ + +void node_composite_combine_rgba(float r, float g, float b, float a, out vec4 color) +{ + color = vec4(r, g, b, a); +} + +void node_composite_separate_rgba(vec4 color, out float r, out float g, out float b, out float a) +{ + r = color.r; + g = color.g; + b = color.b; + a = color.a; +} + +/* ** Combine/Separate HSVA ** */ + +void node_composite_combine_hsva(float h, float s, float v, float a, out vec4 color) +{ + hsv_to_rgb(vec4(h, s, v, a), color); +} + +void node_composite_separate_hsva(vec4 color, out float h, out float s, out float v, out float a) +{ + vec4 hsva; + rgb_to_hsv(color, hsva); + h = hsva.x; + s = hsva.y; + v = hsva.z; + a = hsva.a; +} + +/* ** Combine/Separate HSLA ** */ + +void node_composite_combine_hsla(float h, float s, float l, float a, out vec4 color) +{ + hsl_to_rgb(vec4(h, s, l, a), color); +} + +void node_composite_separate_hsla(vec4 color, out float h, out float s, out float l, out float a) +{ + vec4 hsla; + rgb_to_hsl(color, hsla); + h = hsla.x; + s = hsla.y; + l = hsla.z; + a = hsla.a; +} + +/* ** Combine/Separate YCCA ** */ + +void node_composite_combine_ycca_itu_601(float y, float cb, float cr, float a, out vec4 color) +{ + ycca_to_rgba_itu_601(vec4(y, cb, cr, a), color); +} + +void node_composite_combine_ycca_itu_709(float y, float cb, float cr, float a, out vec4 color) +{ + ycca_to_rgba_itu_709(vec4(y, cb, cr, a), color); +} + +void node_composite_combine_ycca_jpeg(float y, float cb, float cr, float a, out vec4 color) +{ + ycca_to_rgba_jpeg(vec4(y, cb, cr, a), color); +} + +void node_composite_separate_ycca_itu_601( + vec4 color, out float y, out float cb, out float cr, out float a) +{ + vec4 ycca; + rgba_to_ycca_itu_601(color, ycca); + y = ycca.x; + cb = ycca.y; + cr = ycca.z; + a = ycca.a; +} + +void node_composite_separate_ycca_itu_709( + vec4 color, out float y, out float cb, out float cr, out float a) +{ + vec4 ycca; + rgba_to_ycca_itu_709(color, ycca); + y = ycca.x; + cb = ycca.y; + cr = ycca.z; + a = ycca.a; +} + +void node_composite_separate_ycca_jpeg( + vec4 color, out float y, out float cb, out float cr, out float a) +{ + vec4 ycca; + rgba_to_ycca_jpeg(color, ycca); + y = ycca.x; + cb = ycca.y; + cr = ycca.z; + a = ycca.a; +} + +/* ** Combine/Separate YUVA ** */ + +void node_composite_combine_yuva_itu_709(float y, float u, float v, float a, out vec4 color) +{ + yuva_to_rgba_itu_709(vec4(y, u, v, a), color); +} + +void node_composite_separate_yuva_itu_709( + vec4 color, out float y, out float u, out float v, out float a) +{ + vec4 yuva; + rgba_to_yuva_itu_709(color, yuva); + y = yuva.x; + u = yuva.y; + v = yuva.z; + a = yuva.a; +} |