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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_area_borders_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_area_borders_vert.glsl45
1 files changed, 22 insertions, 23 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_area_borders_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_area_borders_vert.glsl
index 816e12342a1..d20ddcd27c0 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_area_borders_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_area_borders_vert.glsl
@@ -9,29 +9,28 @@ in vec2 pos;
out vec2 uv;
-
void main()
{
- int corner_id = (gl_VertexID / cornerLen) % 4;
-
- vec2 final_pos = pos * scale;
-
- if (corner_id == 0) {
- uv = pos + vec2(1.0, 1.0);
- final_pos += rect.yw; /* top right */
- }
- else if (corner_id == 1) {
- uv = pos + vec2(-1.0, 1.0);
- final_pos += rect.xw; /* top left */
- }
- else if (corner_id == 2) {
- uv = pos + vec2(-1.0, -1.0);
- final_pos += rect.xz; /* bottom left */
- }
- else {
- uv = pos + vec2(1.0, -1.0);
- final_pos += rect.yz; /* bottom right */
- }
-
- gl_Position = (ModelViewProjectionMatrix * vec4(final_pos, 0.0, 1.0));
+ int corner_id = (gl_VertexID / cornerLen) % 4;
+
+ vec2 final_pos = pos * scale;
+
+ if (corner_id == 0) {
+ uv = pos + vec2(1.0, 1.0);
+ final_pos += rect.yw; /* top right */
+ }
+ else if (corner_id == 1) {
+ uv = pos + vec2(-1.0, 1.0);
+ final_pos += rect.xw; /* top left */
+ }
+ else if (corner_id == 2) {
+ uv = pos + vec2(-1.0, -1.0);
+ final_pos += rect.xz; /* bottom left */
+ }
+ else {
+ uv = pos + vec2(1.0, -1.0);
+ final_pos += rect.yz; /* bottom right */
+ }
+
+ gl_Position = (ModelViewProjectionMatrix * vec4(final_pos, 0.0, 1.0));
}