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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl
new file mode 100644
index 00000000000..108fc85c4a5
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl
@@ -0,0 +1,30 @@
+
+
+uniform float dashWidth;
+
+#ifdef SMOOTH_COLOR
+noperspective in vec4 finalColor;
+#else
+flat in vec4 finalColor;
+#endif
+
+noperspective in vec2 stipple_pos;
+flat in vec2 stipple_start;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = finalColor;
+
+ /* Avoid passing viewport size */
+ vec2 dd = fwidth(stipple_pos);
+
+ float dist = distance(stipple_start, stipple_pos) / max(dd.x, dd.y);
+
+ if (fract(dist / dashWidth) > 0.5) {
+ fragColor.rgb = vec3(0.0);
+ }
+
+ fragColor = blender_srgb_to_framebuffer_space(fragColor);
+}