diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl deleted file mode 100644 index 108fc85c4a5..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_frag.glsl +++ /dev/null @@ -1,30 +0,0 @@ - - -uniform float dashWidth; - -#ifdef SMOOTH_COLOR -noperspective in vec4 finalColor; -#else -flat in vec4 finalColor; -#endif - -noperspective in vec2 stipple_pos; -flat in vec2 stipple_start; - -out vec4 fragColor; - -void main() -{ - fragColor = finalColor; - - /* Avoid passing viewport size */ - vec2 dd = fwidth(stipple_pos); - - float dist = distance(stipple_start, stipple_pos) / max(dd.x, dd.y); - - if (fract(dist / dashWidth) > 0.5) { - fragColor.rgb = vec3(0.0); - } - - fragColor = blender_srgb_to_framebuffer_space(fragColor); -} |