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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl38
1 files changed, 0 insertions, 38 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
deleted file mode 100644
index 69fe5c93a61..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-uniform vec4 edgeColor;
-uniform vec4 selectColor;
-
-in vec2 pos;
-in int flag;
-
-#ifdef SMOOTH_COLOR
-noperspective out vec4 finalColor;
-#else
-flat out vec4 finalColor;
-#endif
-
-noperspective out vec2 stipple_pos;
-flat out vec2 stipple_start;
-
-/* TODO: Port drawing to draw manager and
- * remove constants duplications. */
-#define VERT_UV_SELECT (1 << 3)
-#define EDGE_UV_SELECT (1 << 5)
-
-void main()
-{
-#ifdef SMOOTH_COLOR
- bool is_select = (flag & VERT_UV_SELECT) != 0;
-#else
- bool is_select = (flag & EDGE_UV_SELECT) != 0;
-#endif
-
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
- gl_Position.z = float(!is_select);
-
- /* Avoid precision loss. */
- stipple_start = stipple_pos = 500.0 + 500.0 * (gl_Position.xy / gl_Position.w);
-
- finalColor = (is_select) ? selectColor : edgeColor;
-}