diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl index 76e9c066103..0fddbddddc5 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl @@ -12,17 +12,19 @@ noperspective out vec4 finalColor; flat out vec4 finalColor; #endif -#define VERTEX_SELECT (1 << 0) -#define EDGE_SELECT (1 << 4) +/* TODO: Port drawing to draw manager and + * remove constants duplications. */ +#define VERT_UV_SELECT (1 << 3) +#define EDGE_UV_SELECT (1 << 5) void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); #ifdef SMOOTH_COLOR - bool is_select = (flag & VERTEX_SELECT) != 0; + bool is_select = (flag & VERT_UV_SELECT) != 0; #else - bool is_select = (flag & EDGE_SELECT) != 0; + bool is_select = (flag & EDGE_UV_SELECT) != 0; #endif finalColor = (is_select) ? selectColor : edgeColor; |