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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
index 0fddbddddc5..5c6b8f0a1a1 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
@@ -14,18 +14,18 @@ flat out vec4 finalColor;
/* TODO: Port drawing to draw manager and
* remove constants duplications. */
-#define VERT_UV_SELECT (1 << 3)
-#define EDGE_UV_SELECT (1 << 5)
+#define VERT_UV_SELECT (1 << 3)
+#define EDGE_UV_SELECT (1 << 5)
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
#ifdef SMOOTH_COLOR
- bool is_select = (flag & VERT_UV_SELECT) != 0;
+ bool is_select = (flag & VERT_UV_SELECT) != 0;
#else
- bool is_select = (flag & EDGE_UV_SELECT) != 0;
+ bool is_select = (flag & EDGE_UV_SELECT) != 0;
#endif
- finalColor = (is_select) ? selectColor : edgeColor;
+ finalColor = (is_select) ? selectColor : edgeColor;
}