diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl index 0fddbddddc5..5c6b8f0a1a1 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl @@ -14,18 +14,18 @@ flat out vec4 finalColor; /* TODO: Port drawing to draw manager and * remove constants duplications. */ -#define VERT_UV_SELECT (1 << 3) -#define EDGE_UV_SELECT (1 << 5) +#define VERT_UV_SELECT (1 << 3) +#define EDGE_UV_SELECT (1 << 5) void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); + gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); #ifdef SMOOTH_COLOR - bool is_select = (flag & VERT_UV_SELECT) != 0; + bool is_select = (flag & VERT_UV_SELECT) != 0; #else - bool is_select = (flag & EDGE_UV_SELECT) != 0; + bool is_select = (flag & EDGE_UV_SELECT) != 0; #endif - finalColor = (is_select) ? selectColor : edgeColor; + finalColor = (is_select) ? selectColor : edgeColor; } |