diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_points_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_edituvs_points_vert.glsl | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_points_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_points_vert.glsl deleted file mode 100644 index bec565be1df..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_points_vert.glsl +++ /dev/null @@ -1,44 +0,0 @@ - -uniform mat4 ModelViewProjectionMatrix; -uniform vec4 vertColor; -uniform vec4 selectColor; -uniform vec4 pinnedColor; -uniform float pointSize; -uniform float outlineWidth; - -in vec2 pos; -in int flag; - -out vec4 fillColor; -out vec4 outlineColor; -out vec4 radii; - -/* TODO: Port drawing to draw manager and - * remove constants duplications. */ -#define VERT_UV_SELECT (1 << 3) -#define VERT_UV_PINNED (1 << 4) - -void main() -{ - gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); - gl_PointSize = pointSize; - - bool is_selected = (flag & VERT_UV_SELECT) != 0; - bool is_pinned = (flag & VERT_UV_PINNED) != 0; - - vec4 deselect_col = (is_pinned) ? pinnedColor : vertColor; - fillColor = (is_selected) ? selectColor : deselect_col; - outlineColor = (is_pinned) ? pinnedColor : vec4(fillColor.rgb, 0.0); - - /* Calculate concentric radii in pixels. */ - float radius = 0.5 * pointSize; - - /* Start at the outside and progress toward the center. */ - radii[0] = radius; - radii[1] = radius - 1.0; - radii[2] = radius - outlineWidth; - radii[3] = radius - outlineWidth - 1.0; - - /* Convert to PointCoord units. */ - radii /= pointSize; -} |