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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl
index f4d8a941a6d..9851e08fe2e 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl
@@ -17,9 +17,9 @@ in vec2 pos;
void main()
{
- vec4 rect = calls_data[gl_InstanceID * 3];
- vec4 tex = calls_data[gl_InstanceID * 3 + 1];
- finalColor = calls_data[gl_InstanceID * 3 + 2];
+ vec4 rect = multi_rect_data.calls_data[gl_InstanceID * 3];
+ vec4 tex = multi_rect_data.calls_data[gl_InstanceID * 3 + 1];
+ finalColor = multi_rect_data.calls_data[gl_InstanceID * 3 + 2];
/* Use pos to select the right swizzle (instead of gl_VertexID)
* in order to workaround an OSX driver bug. */