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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl index af9a24d1280..43f259671fa 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl @@ -6,8 +6,6 @@ * Dashed is performed in screen space. */ -#ifndef USE_GPU_SHADER_CREATE_INFO - uniform float dash_width; /* Simple mode, discarding non-dash parts (so no need for blending at all). */ @@ -25,7 +23,6 @@ noperspective in vec2 stipple_pos; flat in vec2 stipple_start; out vec4 fragColor; -#endif void main() { |