diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_geom.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_line_dashed_geom.glsl | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_geom.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_geom.glsl index 11f67172e89..584a179a9ac 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_geom.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_geom.glsl @@ -1,6 +1,7 @@ /* - * Geometry Shader for dashed lines, with uniform multi-color(s), or any single-color, and unary thickness. + * Geometry Shader for dashed lines, with uniform multi-color(s), + * or any single-color, and unary thickness. * * Dashed is performed in screen space. */ @@ -9,7 +10,8 @@ uniform mat4 ModelViewProjectionMatrix; uniform vec2 viewport_size; -/* Uniforms from fragment shader, used here to optimize out useless computation in case of solid line. */ +/* Uniforms from fragment shader, + * used here to optimize out useless computation in case of solid line. */ uniform float dash_factor; /* if > 1.0, solid line. */ uniform int colors_len; /* Enabled if > 0, 1 for solid line. */ @@ -58,6 +60,6 @@ void main() EndPrimitive(); - /* Note: we could also use similar approach as diag_stripes_frag, but this would give us dashed 'anchored' - * to the screen, and not to one end of the line... */ + /* Note: we could also use similar approach as diag_stripes_frag, + * but this would give us dashed 'anchored' to the screen, and not to one end of the line... */ } |