diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl new file mode 100644 index 00000000000..82f88bfcd56 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl @@ -0,0 +1,22 @@ + +// Draw dashed lines, perforated in screen space. +// Based on a (3D) version by Mike Erwin. + +uniform mat4 ModelViewProjectionMatrix; +uniform vec2 viewport_size; + +#if __VERSION__ == 120 + attribute vec2 pos; + noperspective varying float distance_along_line; +#else + in vec2 pos; + noperspective out float distance_along_line; +#endif + +void main() +{ + gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); + + /* Hack - prevent stupid GLSL compiler to optimize out unused viewport_size uniform, which gives crash! */ + distance_along_line = viewport_size.x * 0.000001f - viewport_size.x * 0.0000009f; +} |