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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
index 9d52820188b..15362d020e4 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
@@ -5,7 +5,7 @@
*
* Dashed is performed in screen space.
*/
-#ifndef USE_GPU_SHADER_CREATE_INFO
+
uniform mat4 ModelViewProjectionMatrix;
uniform vec4 color;
@@ -18,7 +18,6 @@ flat out vec4 color_vert;
/* We leverage hardware interpolation to compute distance along the line. */
noperspective out vec2 stipple_pos; /* In screen space */
flat out vec2 stipple_start; /* In screen space */
-#endif
void main()
{