Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl54
1 files changed, 34 insertions, 20 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
index 8325568988c..3d3a042de65 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl
@@ -4,13 +4,15 @@
#define MID_VERTEX 65
+#ifndef USE_GPU_SHADER_CREATE_INFO
+
/* u is position along the curve, defining the tangent space.
* v is "signed" distance (compressed to [0..1] range) from the pos in expand direction */
in vec2 uv;
in vec2 pos; /* verts position in the curve tangent space */
in vec2 expand;
-#ifdef USE_INSTANCE
+# ifdef USE_INSTANCE
/* Instance attrs. */
in vec2 P0;
in vec2 P1;
@@ -27,21 +29,10 @@ in float dash_alpha;
uniform vec4 colors[6];
-# define colStart (colid_doarrow[0] < 3 ? start_color : colors[colid_doarrow[0]])
-# define colEnd (colid_doarrow[1] < 3 ? end_color : colors[colid_doarrow[1]])
-# define colShadow colors[colid_doarrow[2]]
-# define doArrow (colid_doarrow[3] != 0)
-# define doMuted (domuted[0] != 0)
-
-#else
+# else
/* Single curve drawcall, use uniform. */
uniform vec2 bezierPts[4];
-# define P0 bezierPts[0]
-# define P1 bezierPts[1]
-# define P2 bezierPts[2]
-# define P3 bezierPts[3]
-
uniform vec4 colors[3];
uniform bool doArrow;
uniform bool doMuted;
@@ -50,11 +41,7 @@ uniform float thickness;
uniform float dash_factor;
uniform float dash_alpha;
-# define colShadow colors[0]
-# define colStart colors[1]
-# define colEnd colors[2]
-
-#endif
+# endif
uniform float expandSize;
uniform float arrowSize;
@@ -67,6 +54,33 @@ flat out float lineLength;
flat out float dashFactor;
flat out float dashAlpha;
flat out int isMainLine;
+#endif
+
+#ifdef USE_INSTANCE
+# define colStart (colid_doarrow[0] < 3 ? start_color : node_link_data.colors[colid_doarrow[0]])
+# define colEnd (colid_doarrow[1] < 3 ? end_color : node_link_data.colors[colid_doarrow[1]])
+# define colShadow node_link_data.colors[colid_doarrow[2]]
+# define doArrow (colid_doarrow[3] != 0)
+# define doMuted (domuted[0] != 0)
+
+#else
+# define P0 node_link_data.bezierPts[0]
+# define P1 node_link_data.bezierPts[1]
+# define P2 node_link_data.bezierPts[2]
+# define P3 node_link_data.bezierPts[3]
+# define cols node_link_data.colors
+# define doArrow node_link_data.doArrow
+# define doMuted node_link_data.doMuted
+# define dim_factor node_link_data.dim_factor
+# define thickness node_link_data.thickness
+# define dash_factor node_link_data.dash_factor
+# define dash_alpha node_link_data.dash_alpha
+
+# define colShadow node_link_data.colors[0]
+# define colStart node_link_data.colors[1]
+# define colEnd node_link_data.colors[2]
+
+#endif
/* Define where along the noodle the gradient will starts and ends.
* Use 0.25 instead of 0.35-0.65, because of a visual shift issue. */
@@ -101,7 +115,7 @@ void main(void)
vec2 normal = tangent.yx * vec2(-1.0, 1.0);
/* Position vertex on the curve tangent space */
- point += (pos.x * tangent + pos.y * normal) * arrowSize;
+ point += (pos.x * tangent + pos.y * normal) * node_link_data.arrowSize;
gl_Position = ModelViewProjectionMatrix * vec4(point, 0.0, 1.0);
@@ -139,7 +153,7 @@ void main(void)
finalColor[3] *= dim_factor;
/* Expand into a line */
- gl_Position.xy += exp_axis * expandSize * expand_dist * thickness;
+ gl_Position.xy += exp_axis * node_link_data.expandSize * expand_dist * thickness;
/* If the link is not muted or is not a reroute arrow the points are squashed to the center of
* the line. Magic numbers are defined in drawnode.c */