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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl
index cff493bcfc7..a37ae16f837 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_uniform_color_outline_smooth_vert.glsl
@@ -1,4 +1,5 @@
+uniform mat4 ModelViewProjectionMatrix;
uniform float size;
uniform float outlineWidth;
@@ -11,7 +12,7 @@ uniform float outlineWidth;
#endif
void main() {
- gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
gl_PointSize = size;
// calculate concentric radii in pixels