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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
index 287bd351534..3eec271913a 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
@@ -14,15 +14,15 @@ void main()
gl_PointSize = size;
fillColor = color;
- // calculate concentric radii in pixels
+ /* Calculate concentric radii in pixels. */
float radius = 0.5 * size;
- // start at the outside and progress toward the center
+ /* Start at the outside and progress toward the center. */
radii[0] = radius;
radii[1] = radius - 1.0;
radii[2] = radius - outlineWidth;
radii[3] = radius - outlineWidth - 1.0;
- // convert to PointCoord units
+ /* Convert to PointCoord units. */
radii /= size;
}