diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl deleted file mode 100644 index 3eec271913a..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl +++ /dev/null @@ -1,28 +0,0 @@ - -uniform mat4 ModelViewProjectionMatrix; -uniform float size; -uniform float outlineWidth; - -in vec2 pos; -in vec4 color; -out vec4 radii; -out vec4 fillColor; - -void main() -{ - gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); - gl_PointSize = size; - fillColor = color; - - /* Calculate concentric radii in pixels. */ - float radius = 0.5 * size; - - /* Start at the outside and progress toward the center. */ - radii[0] = radius; - radii[1] = radius - 1.0; - radii[2] = radius - outlineWidth; - radii[3] = radius - outlineWidth - 1.0; - - /* Convert to PointCoord units. */ - radii /= size; -} |