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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl28
1 files changed, 0 insertions, 28 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
deleted file mode 100644
index 3eec271913a..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
+++ /dev/null
@@ -1,28 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-uniform float size;
-uniform float outlineWidth;
-
-in vec2 pos;
-in vec4 color;
-out vec4 radii;
-out vec4 fillColor;
-
-void main()
-{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
- gl_PointSize = size;
- fillColor = color;
-
- /* Calculate concentric radii in pixels. */
- float radius = 0.5 * size;
-
- /* Start at the outside and progress toward the center. */
- radii[0] = radius;
- radii[1] = radius - 1.0;
- radii[2] = radius - outlineWidth;
- radii[3] = radius - outlineWidth - 1.0;
-
- /* Convert to PointCoord units. */
- radii /= size;
-}