diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl index d3a142cc7bd..5fad95236df 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl @@ -3,17 +3,10 @@ uniform mat4 ModelViewProjectionMatrix; uniform float size; uniform float outlineWidth; -#if __VERSION__ == 120 - attribute vec2 pos; - attribute vec4 color; - varying vec4 radii; - varying vec4 fillColor; -#else - in vec2 pos; - in vec4 color; - out vec4 radii; - out vec4 fillColor; -#endif +in vec2 pos; +in vec4 color; +out vec4 radii; +out vec4 fillColor; void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); |