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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl15
1 files changed, 4 insertions, 11 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
index d3a142cc7bd..5fad95236df 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
@@ -3,17 +3,10 @@ uniform mat4 ModelViewProjectionMatrix;
uniform float size;
uniform float outlineWidth;
-#if __VERSION__ == 120
- attribute vec2 pos;
- attribute vec4 color;
- varying vec4 radii;
- varying vec4 fillColor;
-#else
- in vec2 pos;
- in vec4 color;
- out vec4 radii;
- out vec4 fillColor;
-#endif
+in vec2 pos;
+in vec4 color;
+out vec4 radii;
+out vec4 fillColor;
void main() {
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);