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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
index 21c7f79a57c..6dd0201535d 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
@@ -36,6 +36,9 @@ vec3 compute_masks(vec2 uv)
corner_rad = right_half ? outRoundCorners.y : outRoundCorners.x;
}
+ /* Fade emboss at the border. */
+ float emboss_size = upper_half ? 0.0 : min(1.0, uv_sdf.x / (corner_rad * ratio));
+
/* Signed distance field from the corner (in pixel).
* inner_sdf is sharp and outer_sdf is rounded. */
uv_sdf -= corner_rad;
@@ -43,9 +46,6 @@ vec3 compute_masks(vec2 uv)
float outer_sdf = -length(min(uv_sdf, 0.0));
float sdf = inner_sdf + outer_sdf + corner_rad;
- /* Fade emboss at the border. */
- float emboss_size = clamp((upper_half) ? 0.0 : (uv.x / corner_rad), 0.0, 1.0);
-
/* Clamp line width to be at least 1px wide. This can happen if the projection matrix
* has been scaled (i.e: Node editor)... */
float line_width = (lineWidth > 0.0) ? max(fwidth(uv.y), lineWidth) : 0.0;