diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl index d4e6f697936..5b6a890ccc8 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl @@ -15,20 +15,19 @@ flat out vec4 finalColor; void main() { - vec4 pos_4d = vec4(pos, 1.0); - gl_Position = ModelViewProjectionMatrix * pos_4d; + vec4 pos_4d = vec4(pos, 1.0); + gl_Position = ModelViewProjectionMatrix * pos_4d; #if defined(USE_COLOR_U32) - finalColor = vec4( - ((color ) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 24) ) * (1.0f / 255.0f)); + finalColor = vec4(((color)&uint(0xFF)) * (1.0f / 255.0f), + ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f), + ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f), + ((color >> 24)) * (1.0f / 255.0f)); #else - finalColor = color; + finalColor = color; #endif #ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); + world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); #endif } |