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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl
new file mode 100644
index 00000000000..55f410eb25d
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl
@@ -0,0 +1,11 @@
+
+/* Made to be used with dynamic batching so no Model Matrix needed */
+uniform mat4 ViewProjectionMatrix;
+
+in vec3 pos;
+
+void main()
+{
+ gl_Position = ViewProjectionMatrix * vec4(pos.xy, 0.0, 1.0);
+ gl_PointSize = 2.0;
+}