Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl
index 9fe63c65054..28c91343771 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl
@@ -1,7 +1,7 @@
/*
- * Vertex Shader for dashed lines with 3D coordinates, with uniform multi-colors or uniform single-color,
- * and unary thickness.
+ * Vertex Shader for dashed lines with 3D coordinates,
+ * with uniform multi-colors or uniform single-color, and unary thickness.
*
* Legacy version, without geometry shader support, always produce solid lines!
*/
@@ -19,7 +19,8 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
- /* Hack - prevent stupid GLSL compiler to optimize out unused viewport_size uniform, which gives crash! */
+ /* Hack - prevent stupid GLSL compiler to optimize out unused viewport_size uniform,
+ * which gives crash! */
distance_along_line = viewport_size.x * 0.000001f - viewport_size.x * 0.0000009f;
color_geom = color;