diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl new file mode 100644 index 00000000000..84fbf977846 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl @@ -0,0 +1,26 @@ + +/* + * Vertex Shader for dashed lines with 3D coordinates, with uniform multi-colors or uniform single-color, + * and unary thickness. + * + * Legacy version, without geometry shader support, always produce solid lines! + */ + +uniform mat4 ModelViewProjectionMatrix; +uniform vec2 viewport_size; + +uniform vec4 color; + +in vec3 pos; +noperspective out float distance_along_line; +noperspective out vec4 color_geom; + +void main() +{ + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + + /* Hack - prevent stupid GLSL compiler to optimize out unused viewport_size uniform, which gives crash! */ + distance_along_line = viewport_size.x * 0.000001f - viewport_size.x * 0.0000009f; + + color_geom = color; +} |