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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl26
1 files changed, 26 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl
new file mode 100644
index 00000000000..84fbf977846
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl
@@ -0,0 +1,26 @@
+
+/*
+ * Vertex Shader for dashed lines with 3D coordinates, with uniform multi-colors or uniform single-color,
+ * and unary thickness.
+ *
+ * Legacy version, without geometry shader support, always produce solid lines!
+ */
+
+uniform mat4 ModelViewProjectionMatrix;
+uniform vec2 viewport_size;
+
+uniform vec4 color;
+
+in vec3 pos;
+noperspective out float distance_along_line;
+noperspective out vec4 color_geom;
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+
+ /* Hack - prevent stupid GLSL compiler to optimize out unused viewport_size uniform, which gives crash! */
+ distance_along_line = viewport_size.x * 0.000001f - viewport_size.x * 0.0000009f;
+
+ color_geom = color;
+}