diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl index aefa47275f5..9328e0a13e9 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl @@ -6,11 +6,13 @@ * Dashed is performed in screen space. */ +#ifndef USE_GPU_SHADER_CREATE_INFO + uniform mat4 ModelViewProjectionMatrix; -#ifdef USE_WORLD_CLIP_PLANES +# ifdef USE_WORLD_CLIP_PLANES uniform mat4 ModelMatrix; -#endif +# endif uniform vec4 color; uniform vec2 viewport_size; @@ -22,6 +24,7 @@ flat out vec4 color_vert; /* We leverage hardware interpolation to compute distance along the line. */ noperspective out vec2 stipple_pos; /* In screen space */ flat out vec2 stipple_start; /* In screen space */ +#endif void main() { |