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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl
index 2fe08896585..791f634c6cd 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl
@@ -8,6 +8,10 @@
uniform mat4 ModelViewProjectionMatrix;
+#ifdef USE_WORLD_CLIP_PLANES
+uniform mat4 ModelMatrix;
+#endif
+
uniform vec4 color;
in vec3 pos;
@@ -16,6 +20,10 @@ out vec4 color_vert;
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vec4 pos_4d = vec4(pos, 1.0);
+ gl_Position = ModelViewProjectionMatrix * pos_4d;
color_vert = color;
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
}