diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl index 9328e0a13e9..aefa47275f5 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl @@ -6,13 +6,11 @@ * Dashed is performed in screen space. */ -#ifndef USE_GPU_SHADER_CREATE_INFO - uniform mat4 ModelViewProjectionMatrix; -# ifdef USE_WORLD_CLIP_PLANES +#ifdef USE_WORLD_CLIP_PLANES uniform mat4 ModelMatrix; -# endif +#endif uniform vec4 color; uniform vec2 viewport_size; @@ -24,7 +22,6 @@ flat out vec4 color_vert; /* We leverage hardware interpolation to compute distance along the line. */ noperspective out vec2 stipple_pos; /* In screen space */ flat out vec2 stipple_start; /* In screen space */ -#endif void main() { |