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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
index ebc945fcf35..f39c10e8310 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
@@ -1,12 +1,16 @@
uniform mat4 ModelViewProjectionMatrix;
+#ifdef USE_WORLD_CLIP_PLANES
+uniform mat4 ModelMatrix;
+#endif
uniform float size;
in vec3 pos;
out vec2 radii;
void main() {
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vec4 pos_4d = vec4(pos, 1.0);
+ gl_Position = ModelViewProjectionMatrix * pos_4d;
gl_PointSize = size;
// calculate concentric radii in pixels
@@ -18,4 +22,8 @@ void main() {
// convert to PointCoord units
radii /= size;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
}