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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
index 7f143ccc28d..5d67658c639 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
@@ -1,15 +1,12 @@
-#pragma BLENDER_REQUIRE(gpu_shader_cfg_world_clip_lib.glsl)
-#ifndef USE_GPU_SHADER_CREATE_INFO
uniform mat4 ModelViewProjectionMatrix;
-# ifdef USE_WORLD_CLIP_PLANES
+#ifdef USE_WORLD_CLIP_PLANES
uniform mat4 ModelMatrix;
-# endif
+#endif
uniform float size;
in vec3 pos;
out vec2 radii;
-#endif
void main()
{
@@ -28,6 +25,6 @@ void main()
radii /= size;
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance((clipPlanes.ModelMatrix * pos_4d).xyz);
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
}