diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl index d05920002ed..0d6b90cfba4 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl @@ -3,13 +3,8 @@ uniform mat4 ModelViewProjectionMatrix; uniform float size; uniform float outlineWidth; -#if __VERSION__ == 120 - attribute vec3 pos; - varying vec4 radii; -#else - in vec3 pos; - out vec4 radii; -#endif +in vec3 pos; +out vec4 radii; void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); |