diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl index e14032a9694..8bd344ed0e7 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl @@ -9,24 +9,25 @@ uniform float outlineWidth; in vec3 pos; out vec4 radii; -void main() { - vec4 pos_4d = vec4(pos, 1.0); - gl_Position = ModelViewProjectionMatrix * pos_4d; - gl_PointSize = size; +void main() +{ + vec4 pos_4d = vec4(pos, 1.0); + gl_Position = ModelViewProjectionMatrix * pos_4d; + gl_PointSize = size; - // calculate concentric radii in pixels - float radius = 0.5 * size; + // calculate concentric radii in pixels + float radius = 0.5 * size; - // start at the outside and progress toward the center - radii[0] = radius; - radii[1] = radius - 1.0; - radii[2] = radius - outlineWidth; - radii[3] = radius - outlineWidth - 1.0; + // start at the outside and progress toward the center + radii[0] = radius; + radii[1] = radius - 1.0; + radii[2] = radius - outlineWidth; + radii[3] = radius - outlineWidth - 1.0; - // convert to PointCoord units - radii /= size; + // convert to PointCoord units + radii /= size; #ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); + world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); #endif } |