diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl new file mode 100644 index 00000000000..9c6b109d659 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl @@ -0,0 +1,24 @@ + +uniform float lineWidth; + +in vec4 finalColor; +noperspective in float smoothline; +#ifdef CLIP +in float clip; +#endif + +out vec4 fragColor; + +#define SMOOTH_WIDTH 1.0 + +void main() +{ +#ifdef CLIP + if (clip < 0.0) { + discard; + } +#endif + fragColor = finalColor; + fragColor.a *= clamp((lineWidth + SMOOTH_WIDTH) * 0.5 - abs(smoothline), 0.0, 1.0); + fragColor = blender_srgb_to_framebuffer_space(fragColor); +} |