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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl
index 9c6b109d659..3ea8f7dbfbe 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl
@@ -1,5 +1,6 @@
uniform float lineWidth;
+uniform bool lineSmooth = true;
in vec4 finalColor;
noperspective in float smoothline;
@@ -19,6 +20,8 @@ void main()
}
#endif
fragColor = finalColor;
- fragColor.a *= clamp((lineWidth + SMOOTH_WIDTH) * 0.5 - abs(smoothline), 0.0, 1.0);
+ if (lineSmooth) {
+ fragColor.a *= clamp((lineWidth + SMOOTH_WIDTH) * 0.5 - abs(smoothline), 0.0, 1.0);
+ }
fragColor = blender_srgb_to_framebuffer_space(fragColor);
}