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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl26
1 files changed, 0 insertions, 26 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl
deleted file mode 100644
index 0d58909efd8..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-
-in vec3 pos;
-
-#ifndef UNIFORM_ID
-uniform uint offset;
-in uint color;
-
-flat out uint id;
-#endif
-
-void main()
-{
-#ifndef UNIFORM_ID
- id = offset + color;
-#endif
-
- vec4 pos_4d = vec4(pos, 1.0);
- gl_Position = ModelViewProjectionMatrix * pos_4d;
-
-#ifdef USE_WORLD_CLIP_PLANES
- /* Warning: ModelMatrix is typically used but select drawing is different. */
- world_clip_planes_calc_clip_distance(pos);
-#endif
-}