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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_cfg_world_clip_lib.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_cfg_world_clip_lib.glsl34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_cfg_world_clip_lib.glsl b/source/blender/gpu/shaders/gpu_shader_cfg_world_clip_lib.glsl
index 6964b2a0c39..e34b86ac1ce 100644
--- a/source/blender/gpu/shaders/gpu_shader_cfg_world_clip_lib.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_cfg_world_clip_lib.glsl
@@ -1,25 +1,25 @@
#ifdef USE_WORLD_CLIP_PLANES
-#if defined(GPU_VERTEX_SHADER) || defined(GPU_GEOMETRY_SHADER)
+# if defined(GPU_VERTEX_SHADER) || defined(GPU_GEOMETRY_SHADER)
uniform vec4 WorldClipPlanes[6];
void world_clip_planes_calc_clip_distance(vec3 wpos)
{
- gl_ClipDistance[0] = dot(WorldClipPlanes[0].xyz, wpos) + WorldClipPlanes[0].w;
- gl_ClipDistance[1] = dot(WorldClipPlanes[1].xyz, wpos) + WorldClipPlanes[1].w;
- gl_ClipDistance[2] = dot(WorldClipPlanes[2].xyz, wpos) + WorldClipPlanes[2].w;
- gl_ClipDistance[3] = dot(WorldClipPlanes[3].xyz, wpos) + WorldClipPlanes[3].w;
- gl_ClipDistance[4] = dot(WorldClipPlanes[4].xyz, wpos) + WorldClipPlanes[4].w;
- gl_ClipDistance[5] = dot(WorldClipPlanes[5].xyz, wpos) + WorldClipPlanes[5].w;
+ gl_ClipDistance[0] = dot(WorldClipPlanes[0].xyz, wpos) + WorldClipPlanes[0].w;
+ gl_ClipDistance[1] = dot(WorldClipPlanes[1].xyz, wpos) + WorldClipPlanes[1].w;
+ gl_ClipDistance[2] = dot(WorldClipPlanes[2].xyz, wpos) + WorldClipPlanes[2].w;
+ gl_ClipDistance[3] = dot(WorldClipPlanes[3].xyz, wpos) + WorldClipPlanes[3].w;
+ gl_ClipDistance[4] = dot(WorldClipPlanes[4].xyz, wpos) + WorldClipPlanes[4].w;
+ gl_ClipDistance[5] = dot(WorldClipPlanes[5].xyz, wpos) + WorldClipPlanes[5].w;
}
-#endif
+# endif
-#define world_clip_planes_set_clip_distance(c) \
-{ \
- gl_ClipDistance[0] = (c)[0]; \
- gl_ClipDistance[1] = (c)[1]; \
- gl_ClipDistance[2] = (c)[2]; \
- gl_ClipDistance[3] = (c)[3]; \
- gl_ClipDistance[4] = (c)[4]; \
- gl_ClipDistance[5] = (c)[5]; \
-}
+# define world_clip_planes_set_clip_distance(c) \
+ { \
+ gl_ClipDistance[0] = (c)[0]; \
+ gl_ClipDistance[1] = (c)[1]; \
+ gl_ClipDistance[2] = (c)[2]; \
+ gl_ClipDistance[3] = (c)[3]; \
+ gl_ClipDistance[4] = (c)[4]; \
+ gl_ClipDistance[5] = (c)[5]; \
+ }
#endif