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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl b/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
index 94707de71ed..38734d5bbaf 100644
--- a/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
@@ -67,7 +67,7 @@ vec3 orco_get(vec3 local_pos, mat4 modelmatinv, vec4 orco_madd[2], vec4 orco)
/* If the object does not have any deformation, the orco layer calculation is done on the fly
* using the orco_madd factors.
* We know when there is no orco layer when orco.w is 1.0 because it uses the generic vertex
- * attrib (which is [0,0,0,1]). */
+ * attribute (which is [0,0,0,1]). */
if (orco.w == 0.0) {
return orco.xyz * 0.5 + 0.5;
}