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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl | 20 |
1 files changed, 5 insertions, 15 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl b/source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl index ed281141e16..4ed7ed56c11 100644 --- a/source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl @@ -15,23 +15,13 @@ uniform vec3 eye; // direction we are looking uniform mat4 ModelViewProjectionMatrix; -#if __VERSION__ == 120 - attribute vec3 pos; +in vec3 pos; - // normals of faces this edge joins (object coords) - attribute vec3 N1; - attribute vec3 N2; +// normals of faces this edge joins (object coords) +in vec3 N1; +in vec3 N2; - flat varying vec4 finalColor; -#else - in vec3 pos; - - // normals of faces this edge joins (object coords) - in vec3 N1; - in vec3 N2; - - flat out vec4 finalColor; -#endif +flat out vec4 finalColor; // TODO: in float angle; // [-pi .. +pi], + peak, 0 flat, - valley |