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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_edges_overlay_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_edges_overlay_frag.glsl | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_edges_overlay_frag.glsl b/source/blender/gpu/shaders/gpu_shader_edges_overlay_frag.glsl index 0538c037dcf..7b35f67dd54 100644 --- a/source/blender/gpu/shaders/gpu_shader_edges_overlay_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_edges_overlay_frag.glsl @@ -4,17 +4,18 @@ const float transitionWidth = 1.0; uniform vec4 fillColor = vec4(0); -uniform vec4 outlineColor = vec4(0,0,0,1); +uniform vec4 outlineColor = vec4(0, 0, 0, 1); noperspective in vec3 distanceToOutline; out vec4 FragColor; -void main() { - float edgeness = min(min(distanceToOutline.x, distanceToOutline.y), distanceToOutline.z); +void main() +{ + float edgeness = min(min(distanceToOutline.x, distanceToOutline.y), distanceToOutline.z); #if SMOOTH - FragColor = mix(outlineColor, fillColor, smoothstep(0, transitionWidth, edgeness)); + FragColor = mix(outlineColor, fillColor, smoothstep(0, transitionWidth, edgeness)); #else - FragColor = (edgeness <= 0) ? outlineColor : fillColor; + FragColor = (edgeness <= 0) ? outlineColor : fillColor; #endif } |