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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl b/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl index e04cd7d3306..c4e7cff2b0b 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl @@ -1,9 +1,10 @@ uniform sampler2D depthbuffer; -varying vec4 uvcoordsvar; + +in vec4 uvcoordsvar; void main(void) { - float depth = texture2D(depthbuffer, uvcoordsvar.xy).r; + float depth = texture(depthbuffer, uvcoordsvar.xy).r; /* XRay background, discard */ if (depth >= 1.0) { |