diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl | 43 |
1 files changed, 13 insertions, 30 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl index 02af48e1ba7..b8feb8280b2 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl @@ -16,37 +16,20 @@ uniform vec4 dof_params; // viewvectors for reconstruction of world space uniform vec4 viewvecs[3]; -#if __VERSION__ == 120 - // coordinates on framebuffer in normalized (0.0-1.0) uv space - varying vec4 uvcoordsvar; - - /* color texture coordinates, offset by a small amount */ - varying vec2 color_uv1; - varying vec2 color_uv2; - - varying vec2 depth_uv1; - varying vec2 depth_uv2; - varying vec2 depth_uv3; - varying vec2 depth_uv4; - - #define FragColor gl_FragColor -#else - // coordinates on framebuffer in normalized (0.0-1.0) uv space - in vec4 uvcoordsvar; - - /* color texture coordinates, offset by a small amount */ - in vec2 color_uv1; - in vec2 color_uv2; - - in vec2 depth_uv1; - in vec2 depth_uv2; - in vec2 depth_uv3; - in vec2 depth_uv4; - - out vec4 FragColor; - #define texture2D texture -#endif +// coordinates on framebuffer in normalized (0.0-1.0) uv space +in vec4 uvcoordsvar; + +/* color texture coordinates, offset by a small amount */ +in vec2 color_uv1; +in vec2 color_uv2; + +in vec2 depth_uv1; +in vec2 depth_uv2; +in vec2 depth_uv3; +in vec2 depth_uv4; +out vec4 FragColor; +#define texture2D texture float calculate_far_coc(in float zdepth) { |