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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl39
1 files changed, 14 insertions, 25 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl
index 4c650e7695f..52d0a9be499 100644
--- a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl
@@ -5,27 +5,14 @@ uniform vec2 layerselection;
uniform sampler2D cocbuffer;
-#if __VERSION__ >= 150
- layout(points) in;
- layout(triangle_strip, max_vertices = 4) out;
-
- #define POS gl_in[0].gl_Position
-#else
- /* use the EXT_geometry_shader4 way */
- #define POS gl_PositionIn[0]
-#endif
-
-/* initial uv coordinate */
-#if __VERSION__ < 130
- varying in vec2 uvcoord[];
- varying out vec2 particlecoord;
- varying out vec4 color;
- #define textureLod texture2DLod
-#else
- in vec2 uvcoord[];
- out vec2 particlecoord;
- out vec4 color;
-#endif
+layout(points) in;
+layout(triangle_strip, max_vertices = 4) out;
+
+#define POS gl_in[0].gl_Position
+
+in vec2 uvcoord[];
+out vec2 particlecoord;
+flat out vec4 color;
#define M_PI 3.1415926535897932384626433832795
@@ -46,21 +33,23 @@ void main()
vec2 offset_far = vec2(offset_val * 0.5) / vec2(rendertargetdim.x, rendertargetdim.y);
- gl_Position = POS + vec4(-offset_far.x, -offset_far.y, 0.0, 0.0);
color = colortex;
+
+ gl_Position = POS + vec4(-offset_far.x, -offset_far.y, 0.0, 0.0);
particlecoord = vec2(-1.0, -1.0);
EmitVertex();
+
gl_Position = POS + vec4(-offset_far.x, offset_far.y, 0.0, 0.0);
particlecoord = vec2(-1.0, 1.0);
- color = colortex;
EmitVertex();
+
gl_Position = POS + vec4(offset_far.x, -offset_far.y, 0.0, 0.0);
particlecoord = vec2(1.0, -1.0);
- color = colortex;
EmitVertex();
+
gl_Position = POS + vec4(offset_far.x, offset_far.y, 0.0, 0.0);
particlecoord = vec2(1.0, 1.0);
- color = colortex;
EmitVertex();
+
EndPrimitive();
}