diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl deleted file mode 100644 index eea4385578f..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl +++ /dev/null @@ -1,58 +0,0 @@ -uniform vec2 invrendertargetdim; -uniform ivec2 rendertargetdim; -/* initial uv coordinate */ -varying vec2 uvcoord; - -/* coordinate used for calculating radius et al set in geometry shader */ -varying vec2 particlecoord; - -/* downsampling coordinates */ -varying vec2 downsample1; -varying vec2 downsample2; -varying vec2 downsample3; -varying vec2 downsample4; - -void vert_dof_downsample() -{ - /* gather pixels from neighbors. half dimensions means we offset half a pixel to - * get this right though it's possible we may lose a pixel at some point */ - downsample1 = gl_MultiTexCoord0.xy + vec2(-0.5, -0.5) * invrendertargetdim; - downsample2 = gl_MultiTexCoord0.xy + vec2(-0.5, 0.5) * invrendertargetdim; - downsample3 = gl_MultiTexCoord0.xy + vec2(0.5, 0.5) * invrendertargetdim; - downsample4 = gl_MultiTexCoord0.xy + vec2(0.5, -0.5) * invrendertargetdim; - - gl_Position = gl_Vertex; -} - -/* geometry shading pass, calculate a texture coordinate based on the indexed id */ -void vert_dof_coc_scatter_pass() -{ - vec2 pixel = vec2(rendertargetdim.x, rendertargetdim.y); - /* some math to get the target pixel */ - int row = gl_InstanceID / rendertargetdim.x; - int column = gl_InstanceID % rendertargetdim.x; - uvcoord = (vec2(column, row) + vec2(0.5)) / pixel; - - vec2 pos = uvcoord * 2.0 - vec2(1.0); - gl_Position = vec4(pos.x, pos.y, 0.0, 1.0); - -// uvcoord = vec2(0.5, 0.5); -// gl_Position = vec4(0.0, 0.0, 0.0, 1.0); -} - -void vert_dof_final() -{ - uvcoord = gl_MultiTexCoord0.xy; - gl_Position = gl_Vertex; -} - -void main() -{ -#if defined(FIRST_PASS) - vert_dof_downsample(); -#elif defined(SECOND_PASS) - vert_dof_coc_scatter_pass(); -#else - vert_dof_final(); -#endif -} |