diff options
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_geometry.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index 16fba0dd055..1663915549c 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -49,7 +49,7 @@ void emit_flat(int index, vec3 normal) varposition = outpt.v.position.xyz; /* TODO(sergey): Only uniform subdivisions atm. */ - vec2 quadst[4] = vec2[](vec2(0,0), vec2(1,0), vec2(1,1), vec2(0,1)); + vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)); vec2 st = quadst[index]; INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st); @@ -70,7 +70,7 @@ void emit_smooth(int index) varposition = outpt.v.position.xyz; /* TODO(sergey): Only uniform subdivisions atm. */ - vec2 quadst[4] = vec2[](vec2(0,0), vec2(1,0), vec2(1,1), vec2(0,1)); + vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)); vec2 st = quadst[index]; INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st); |