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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_geometry.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl
index 16fba0dd055..1663915549c 100644
--- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl
@@ -49,7 +49,7 @@ void emit_flat(int index, vec3 normal)
varposition = outpt.v.position.xyz;
/* TODO(sergey): Only uniform subdivisions atm. */
- vec2 quadst[4] = vec2[](vec2(0,0), vec2(1,0), vec2(1,1), vec2(0,1));
+ vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1));
vec2 st = quadst[index];
INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st);
@@ -70,7 +70,7 @@ void emit_smooth(int index)
varposition = outpt.v.position.xyz;
/* TODO(sergey): Only uniform subdivisions atm. */
- vec2 quadst[4] = vec2[](vec2(0,0), vec2(1,0), vec2(1,1), vec2(0,1));
+ vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1));
vec2 st = quadst[index];
INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st);