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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_geometry.glsl93
1 files changed, 0 insertions, 93 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl
deleted file mode 100644
index e0e899cfb35..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl
+++ /dev/null
@@ -1,93 +0,0 @@
-
-#define INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord) \
- { \
- vec2 v[4]; \
- int primOffset = (gl_PrimitiveID + PrimitiveIdBase) * 4; \
- for (int i = 0; i < 4; i++) { \
- int index = (primOffset + i) * osd_fvar_count + fvarOffset; \
- v[i] = vec2(texelFetch(FVarDataBuffer, index).s, texelFetch(FVarDataBuffer, index + 1).s); \
- } \
- result = mix(mix(v[0], v[1], tessCoord.s), mix(v[3], v[2], tessCoord.s), tessCoord.t); \
- }
-
-#define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \
- { \
- vec2 tmp; \
- INTERP_FACE_VARYING_2(tmp, fvarOffset, tessCoord); \
- result = vec3(tmp, 0); \
- }
-
-out block
-{
- VertexData v;
-}
-outpt;
-
-void set_mtface_vertex_attrs(vec2 st);
-
-void emit_flat(int index, vec3 normal)
-{
- outpt.v.position = inpt[index].v.position;
- outpt.v.normal = normal;
-
- /* Compatibility */
- varnormal = outpt.v.normal;
- varposition = outpt.v.position.xyz;
-
- /* TODO(sergey): Only uniform subdivisions atm. */
- vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1));
- vec2 st = quadst[index];
-
- INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st);
-
- set_mtface_vertex_attrs(st);
-
- gl_Position = ProjectionMatrix * inpt[index].v.position;
- EmitVertex();
-}
-
-void emit_smooth(int index)
-{
- outpt.v.position = inpt[index].v.position;
- outpt.v.normal = inpt[index].v.normal;
-
- /* Compatibility */
- varnormal = outpt.v.normal;
- varposition = outpt.v.position.xyz;
-
- /* TODO(sergey): Only uniform subdivisions atm. */
- vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1));
- vec2 st = quadst[index];
-
- INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st);
-
- set_mtface_vertex_attrs(st);
-
- gl_Position = ProjectionMatrix * inpt[index].v.position;
- EmitVertex();
-}
-
-void main()
-{
- gl_PrimitiveID = gl_PrimitiveIDIn;
-
- if (osd_flat_shading) {
- vec3 A = (inpt[0].v.position - inpt[1].v.position).xyz;
- vec3 B = (inpt[3].v.position - inpt[1].v.position).xyz;
- vec3 flat_normal = normalize(cross(B, A));
- emit_flat(0, flat_normal);
- emit_flat(1, flat_normal);
- emit_flat(3, flat_normal);
- emit_flat(2, flat_normal);
- }
- else {
- emit_smooth(0);
- emit_smooth(1);
- emit_smooth(3);
- emit_smooth(2);
- }
- EndPrimitive();
-}
-
-void set_mtface_vertex_attrs(vec2 st)
-{